KPI Recorder

  • Took the lead on the design and development of a simulation Key Performance Indicator (KPI) Plugin, engineered to extract data from vehicles (Pawns) and compute vital KPIs for simulation analysis. This feature aimed to facilitate the substitution of real-world data by providing easy access to and analysis of simulation outcomes using game engine technologies, saving time and money.
  • Created a vehicle mockup for use in Unreal Engine (UE) simulations, a process that involved rigging and weighting the asset in Blender. Moreover, I implemented and fine-tuned the suspension and collision settings in UE, ensuring the asset's realism and performance were optimized for the simulation environment.
  • Actively participate in bi-weekly scrum meetings and other scheduled meetings, contributing to the team's agile project management processes.
  • Became proficient in plugin development for Unreal Engine, working with both Blueprint and C++ programming workflows.