QUINN AHO

Download Resume

Who I am & what drives me. A quick snapshot of my focus areas and current interests.

EDUCATION

Quick snapshot of my academic background.

SKILLS

My favourite engines, tools and languages—at a glance.

PROJECTS

A tour of personal and team work—from prototypes to polished builds.

EXPERIENCE

Roles, responsibilities and measurable impact across teams.

CONTACT

Let's get in touch—open to collaborations and new opportunities.

About Me

I'm Quinn Aho — graphics/XR engineer with a focus on real-time visuals.

Education

Wayne State University

B.S. in Computer Science Engineering
Aug 2022 - May 2026 Major GPA: 3.86 Overall GPA: 3.2
  • Relevant coursework: Computer Graphics I, DSA, Game Programming, CS I&II, Java, C++ for Gaming.
  • Awards: Congressional App Challenge (Winner), Dean's List (3 years), Edward & Bernard Gaffney Scholarships.

Projects

Experience

Johns Hopkins Applied Physics Lab (APL)Immersive / Software Development Intern

May 2024 - Present · Laurel, MD

  • Contributed to vehicle training simulation software for Navy soldiers using Unity (C#).
  • Built an internal CAD viewer in Unreal Engine for maintainers to inspect vehicle subsystems.
  • Developed shaders and environment effects to improve simulation realism.
  • Supported DevOps tasks: PowerShell scripting, virtualization, and CI/CD setup.

GS EngineeringSimulation Engineering Intern

Nov 2023 - May 2024 · Houghton, MI

  • Led development of a KPI plugin in Unreal Engine to extract/analyze vehicle simulation data.
  • Created/rigged vehicle mockups in Blender; tuned collision and suspension in UE.
  • Participated in Agile scrums and cross-team planning.

GS EngineeringTechnology Growth Intern (High School)

May 2021 - Aug 2022 · Houghton, MI

  • Researched and developed VR simulation environments for military applications in UE.
  • Helped establish CAD-to-game-engine workflows for engineering visualization.

Corvid TechnologiesVR Visualization Intern

May 2023 - Aug 2023 · Mooresville, NC

  • Developed UE4/UE5 Blueprint & C++ VR tools; delivered a Raytheon promo cinematic.
  • Built a VR IK ATD positioning tool with per-DoF joint limits and IK posing.
  • Improved VISION: label mapping, menu reset, material error checks, etc.

NextGenCodingJunior Unreal Developer (Contract)

Sept 2024 - Nov 2024

  • Integrated APIs and designed animation systems for realistic AI MetaHuman interactions.
  • Worked with ElevenLabs and NVIDIA Audio2Face for real-time voice-to-facial sync.

ImmersaLabFounder

2023 - Present · immersalab.dev

  • Built AI-driven Niagara FX and real-time VFX/procedural tools for UE.
  • Delivered cinematics and XR experiences using MetaHumans, mocap, and AI avatars.
  • Focused on real-time rendering, VFX, and procedural environment generation.

Contact

Email: [email protected]

LinkedIn: linkedin.com/in/quinn-aho-76b315223

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